Holdings Information
Invent to learn : making, tinkering, and engineering in the classroom / Sylvia Libow Martinez & Gary Stager.
Bibliographic Record Display
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Title:Invent to learn : making, tinkering, and engineering in the classroom / Sylvia Libow Martinez & Gary Stager.
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Variant Title:Making, tinkering, and engineering in the classroom
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Author/Creator:Martinez, Sylvia Libow, author.
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Other Contributors/Collections:Stager, Gary, author.
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Published/Created:Torrance, CA : Constructing Modern Knowledge Press, ©2013.
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Holdings
Holdings Record Display
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Location:
c.1
Temporarily shelved at EDUCATION LIBRARY reserve collectionWhere is this?
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Call Number: LB1025.3 .M3385 2013
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Number of Items:1
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Status:Available
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Location:
c.1
Temporarily shelved at EDUCATION LIBRARY reserve collectionWhere is this?
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Library of Congress Subjects:Creative teaching.
Effective teaching.
Classroom environment.
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Medical Subjects: Educational Technology
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Description:xiii, 237 pages : illustrations ; 25 cm
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Summary:"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation"--Back cover.
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Notes:Includes bibliographical references and index.
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ISBN:0989151107
9780989151108
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Contents:Machine generated contents note: ch. 1 Insanely Brief and Incomplete History of Making
Kinda Sorta History Lesson
Piaget
Seymour Papert: Father of the Maker Movement
Progressive Education Stages a Comeback
Making Makes a Comeback
Today
ch. 2 Learning
Constructivism and Constructionism
Making, Tinkering, and Engineering
ch. 3 Thinking About Thinking
School Thinking
Design Models From the Real World
Design Models for Learning
What the World Really Needs Is Another Design Model
TMI
Integrating the Arts
Role of Powerful Ideas in Changing Education
ch. 4 What Makes a Good Project?
Eight Elements of a Good Project
Questions Worth Asking
What's a Good Prompt?
Planning Projects
Making Memories
ch. 5 Teaching
Teaching Mantra: Less Us, More Them
Doing Constructionism
Teaching Using Iterative Design Cycles
Assessment
ch. 6 Making Today
You Are Better Prepared Than You Think
Using Familiar Materials to Learn in Unfamiliar Ways
Decisions, Decisions
ch. 7 Game Changers
Fabrication
Physical Computing
Programming
ch. 8 Stuff
Basic Stocks
Purchasing/Acquiring Stuff
ch. 9 Shaping the Learning Environment
Help or Get out of the Way!
Riding Up the Down Escalator
Gender Friendly Spaces and Styles
Documentation
Technology Ecology
Collaboration and Group Work
Taking the Lab out of the Fab Lab
Creative Space Design and Making Do
Setting Expectations
ch. 10 Student Leadership
ch. 11 Make Your Own Maker Day
Planning
Activities
Wrap It Up
ch. 12 Making the Case
Say This, Not That
Advocacy
Say This, Not That
Rebuttal
Inspiration
Making the Case With Research
ch. 13 Do Unto Ourselves
Learning Environment
Practice
Projects
ch. 14 Resources to Explore
Project Collections, Tutorials, and Inspiration
Organizations
Constructionism Resources
Reggio Emilia Approach
Advocacy, Reports, and Articles
Research Groups
Inventors and Inventing
Play Resources
Places To Purchase Parts and Supplies
3D Printing and Fabrication
Copyright and Intellectual Property
Electronics
Physical Computing
Programming
Kits
Creative Materials Old and New
Professional Development, Curriculum, and Standards
School Design.