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    An educator's guide to STEAM : engaging students using real-world problems / Cassie F. Quigley, Danielle Herro ; foreword by Debi Hanuscin.

    • Title:An educator's guide to STEAM : engaging students using real-world problems / Cassie F. Quigley, Danielle Herro ; foreword by Debi Hanuscin.
    •    
    • Variant Title:Educator's guide to science, technology, engineering, arts, mathematics
    • Author/Creator:Quigley, Cassie, author.
    • Other Contributors/Collections:Herro, Danielle, author.
    • Published/Created:New York, NY : Teachers College Press, [2019]
    • Holdings

       
    • Library of Congress Subjects:Science--Study and teaching (Elementary)
      Science--Study and teaching (Middle school)
      Arts--Study and teaching (Elementary)
      Arts--Study and teaching (Middle school)
      Problem solving--Study and teaching (Elementary)
      Problem solving--Study and teaching (Middle school)
      Interdisciplinary approach in education.
    • Description:xi, 153 pages ; 23 cm
    • Summary:"This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K-8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills."--book cover
    • Notes:Includes bibliographical references and index.
    • ISBN:9780807761380 paperback alkaline paper
      0807761389 paperback alkaline paper
      9780807761717 hardcover
      0807761710 hardcover
      9780807777879 electronic book
    • Contents:Machine generated contents note: Our Entry into STEAM Education
      Example of STEAM in Action
      Purpose and Usefulness of this Book
      Organization of the Book
      pt. I CONCEPTUALIZING STEAM
      1. Unpacking the Conceptual Model to Guide STEAM Teaching
      STEAM: Understanding the Rising Trend
      Exploring the STEAM Conceptual Model
      Examining the STEAM Conceptual Model Across Grade Levels
      Concluding Thoughts on the STEAM Conceptual Model
      2. Visioning, Planning, and Supporting STEAM Instruction in Schools
      Visioning STEAM
      Understanding and Defining STEAM
      Building a Foundation for STEAM
      Visioning and Planning Across Grade Levels
      Concluding Thoughts: Common Questions and Answers About Transitioning to STEAM Education
      3. Making STEAM Relevant to Students
      Exploring Ms. Andrus's Classroom
      Designing a STEAM Unit Around Interests
      Creating STEAM Problem Scenarios
      Involving the Community: Broadening Participation Through Mentors and Experts
      Making STEAM Relevant Across the Grade Levels
      Concluding Thoughts on Making STEAM Relevant
      pt. II DEVELOPING STEAM CLASSROOMS
      4. Understanding the Role of Teaching Across the Disciplines in STEAM Teaching
      Transdisciplinary Teaching and Learning
      Transdisciplinary Teaching in Action
      Connection to Components of the STEAM Conceptual Model
      Authentic Discipline Integration
      Connection to Authentic Tasks
      Pathway for Multiple Methods to Solve the Problem
      Strategies to Support Transdisciplinary Teaching
      Transdisciplinary Teaching Across the Grade Levels
      Concluding Thoughts on Transdisciplinary Teaching
      5. Valuing the A in STEAM
      Continuum of Arts Integration
      Value of Art in STEAM
      Art as the Backbone of Problem Solving
      Integration of Arts Across Grade Levels
      Concluding Thoughts on the A in STEAM
      pt. III MAKING STEAM WORK
      6. How to Assess STEAM Learning
      Different Approach to Assessment
      Embedded Formative Assessment
      Authentic Summative Assessments
      Peer and Self-Assessment in STEAM
      STEAM Assessments Across Grade Levels
      Concluding Thoughts on STEAM Assessment
      7. STEAM Across Different School Settings
      Context One: A New STEAM School
      Context Two: A Traditional Middle School
      Context Three: An Existing School Transitioning to STEAM
      Key to STEAM Implementation: Remixing Education
      Supporting STEAM Across Grade Levels
      Concluding Thoughts on STEAM Implementation in Different Settings
      8. Challenges to STEAM Instruction
      Nature of Challenges with STEAM Education
      Solutions for STEAM Instructional Challenges
      Concluding Thoughts on Challenges in STEAM
      Future of STEAM: A New Beginning for Educators?
      Revisiting STEAM Versus STEM
      Recognizing the Necessity of STEAM
      Moving Forward with STEAM Education
      Final Thoughts.
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