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100 ideas for teaching design and technology / David Spendlove.
Bibliographic Record Display
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Title:100 ideas for teaching design and technology / David Spendlove.
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Variant Title:Hundred ideas for teaching design and technology
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Author/Creator:Spendlove, David.
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Published/Created:London ; New York, NY : Continuum, ©2008.
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Holdings
Holdings Record Display
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Location:EDUCATION LIBRARY stacksWhere is this?
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Call Number: TS171.4 .S66 2008
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Number of Items:1
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Status:Available
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Location:EDUCATION LIBRARY stacksWhere is this?
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Library of Congress Subjects:Industrial design--Study and teaching (Elementary)
Industrial design--Study and teaching (Secondary)
Technology--Study and teaching (Elementary)
Technology--Study and teaching (Secondary)
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Description:ix, 115 p. : ill. ; 20 cm
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Series:Continuum one hundreds.
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Notes:Includes bibliographical references.
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ISBN:9780826499752 (pbk.)
0826499759 (pbk.)
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Contents:Machine generated contents note: Sect. 1 big picture
1. Teaching and Learning
2. Why Study D&T? (1)
3. Why Study D&T? (2)
4. Something to Take Home?
5. Reconceiving D&T
6. Why Starters? (1)
7. Why Starters? (2)
8. When Should I Have Plenaries?
9. Thinking About the National Curriculum
10. Priorities (200 Hours)
11. Global Education (1)
12. Global Education (2)
13. Innovation (1)
14. Innovation (2)
15. Future Consumers
16. Leaders of Learning
17. Putting Them Off (Year 7)
18. Thinking About Transition (1)
19. Thinking About Transition (2)
20. Social, Moral, Spiritual and Cultural (SMSC)
21. From Quality Control to Quality Assurance
22. Personalized Learning
23. Whose Values?
24. Providing a Focus for Key Stages
Sect. 2 Designing
25. Stimulating Contexts (1)
26. Stimulating Contexts (2)
27. Evaluating
28. Thinking About Sustainability (1)
29. Thinking About Sustainability (2)
30. Strategy for Designing
31. Play
32. Thinking About Sketching
33. Thinking About the Brain When Designing (1)
34. Thinking About the Brain When Designing (2)
35. Recognizing Emotion - Person
36. Recognizing Emotion - Process
37. Recognizing Emotion - Product
38. Project Semantics
39. What Is Cognitive Modelling?
40. Concept Modelling
41. Using Research (For Pupils)
42. Creativity in D&T (1)
43. Creativity in D&T (2)
44. Morphology
45. Transgenerational Design
46. Packaging
47. Thinking About Designers - Pros and Cons
Sect. 3 Using technology
48. Using CAD/CAM
49. Using Wikis
50. Using E-Portfolios
Sect. 4 Extended curriculum
51. Encouraging Literacy
52. Links With Other Subjects
53. Your Library
54. Citizenship
55. Every Child Matters
56. Key Stage 3 Strategy
Sect. 5 Structuring the learning
57. Signposting, Signalling and Scaffolding (SSS)
58. Chunking Up the Lesson
59. Thinking About Sack
60. Catching Learning (1)
61. Catching Learning (2)
62. Progression - Are You Sure?
63. All This Spinning Is Making Me Dizzy (1)
64. All This Spinning Is Making Me Dizzy (2)
65. Groupwork - A Community of Learning
66. Groupwork - Five Tips
67. Sharing Learning Objectives and Outcomes
68. Planning and Designing Lessons
69. Using Objectives
70. Avoiding Osmosis
Sect. 6 Including all
71. Gifted and Talented
72. Teaching Boys (1)
73. Teaching Boys (2)
74. Great Expectations
75. Do You Use the Term 'Underachiever'?
76. Differentiation the Easy Way
77. Personalized Learning in D&T
78. Ghost Children
79. Teachers as Learners
Sect. 7 Assessment
80. Thinking About 'Learning Homework'
81. Assessing Learning
82. Thinking About Summative Assessments
83. Thinking About Assessment for Learning (AFL) (1)
84. Thinking About Assessment for Learning (AFL) (2)
85. Thinking About Questioning
86. 'Look - No Hands!'
Sect. 8 wider classroom
87. Learning Styles - The Truth
88. Behaviour for Learning - Catching Them Being Good
89. Rules of Learning
90. Hook and 'WIIFM'
91. Pupil Voice
92. Involving Parents
93. Teaching and Learning Development
94. Encouraging Self-Esteem - Basis
95. Thinking Skills (Blooming Children)
96. Seeing Things Differently (1)
97. Seeing Things Differently (2)
98. Learning Environment
99. Challenging Disadvantage.