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    100 ideas for teaching design and technology / David Spendlove.

    • Title:100 ideas for teaching design and technology / David Spendlove.
    •    
    • Variant Title:Hundred ideas for teaching design and technology
    • Author/Creator:Spendlove, David.
    • Published/Created:London ; New York, NY : Continuum, ©2008.
    • Holdings

       
    • Library of Congress Subjects:Industrial design--Study and teaching (Elementary)
      Industrial design--Study and teaching (Secondary)
      Technology--Study and teaching (Elementary)
      Technology--Study and teaching (Secondary)
    • Description:ix, 115 p. : ill. ; 20 cm
    • Series:Continuum one hundreds.
    • Notes:Includes bibliographical references.
    • ISBN:9780826499752 (pbk.)
      0826499759 (pbk.)
    • Contents:Machine generated contents note: Sect. 1 big picture
      1. Teaching and Learning
      2. Why Study D&T? (1)
      3. Why Study D&T? (2)
      4. Something to Take Home?
      5. Reconceiving D&T
      6. Why Starters? (1)
      7. Why Starters? (2)
      8. When Should I Have Plenaries?
      9. Thinking About the National Curriculum
      10. Priorities (200 Hours)
      11. Global Education (1)
      12. Global Education (2)
      13. Innovation (1)
      14. Innovation (2)
      15. Future Consumers
      16. Leaders of Learning
      17. Putting Them Off (Year 7)
      18. Thinking About Transition (1)
      19. Thinking About Transition (2)
      20. Social, Moral, Spiritual and Cultural (SMSC)
      21. From Quality Control to Quality Assurance
      22. Personalized Learning
      23. Whose Values?
      24. Providing a Focus for Key Stages
      Sect. 2 Designing
      25. Stimulating Contexts (1)
      26. Stimulating Contexts (2)
      27. Evaluating
      28. Thinking About Sustainability (1)
      29. Thinking About Sustainability (2)
      30. Strategy for Designing
      31. Play
      32. Thinking About Sketching
      33. Thinking About the Brain When Designing (1)
      34. Thinking About the Brain When Designing (2)
      35. Recognizing Emotion - Person
      36. Recognizing Emotion - Process
      37. Recognizing Emotion - Product
      38. Project Semantics
      39. What Is Cognitive Modelling?
      40. Concept Modelling
      41. Using Research (For Pupils)
      42. Creativity in D&T (1)
      43. Creativity in D&T (2)
      44. Morphology
      45. Transgenerational Design
      46. Packaging
      47. Thinking About Designers - Pros and Cons
      Sect. 3 Using technology
      48. Using CAD/CAM
      49. Using Wikis
      50. Using E-Portfolios
      Sect. 4 Extended curriculum
      51. Encouraging Literacy
      52. Links With Other Subjects
      53. Your Library
      54. Citizenship
      55. Every Child Matters
      56. Key Stage 3 Strategy
      Sect. 5 Structuring the learning
      57. Signposting, Signalling and Scaffolding (SSS)
      58. Chunking Up the Lesson
      59. Thinking About Sack
      60. Catching Learning (1)
      61. Catching Learning (2)
      62. Progression - Are You Sure?
      63. All This Spinning Is Making Me Dizzy (1)
      64. All This Spinning Is Making Me Dizzy (2)
      65. Groupwork - A Community of Learning
      66. Groupwork - Five Tips
      67. Sharing Learning Objectives and Outcomes
      68. Planning and Designing Lessons
      69. Using Objectives
      70. Avoiding Osmosis
      Sect. 6 Including all
      71. Gifted and Talented
      72. Teaching Boys (1)
      73. Teaching Boys (2)
      74. Great Expectations
      75. Do You Use the Term 'Underachiever'?
      76. Differentiation the Easy Way
      77. Personalized Learning in D&T
      78. Ghost Children
      79. Teachers as Learners
      Sect. 7 Assessment
      80. Thinking About 'Learning Homework'
      81. Assessing Learning
      82. Thinking About Summative Assessments
      83. Thinking About Assessment for Learning (AFL) (1)
      84. Thinking About Assessment for Learning (AFL) (2)
      85. Thinking About Questioning
      86. 'Look - No Hands!'
      Sect. 8 wider classroom
      87. Learning Styles - The Truth
      88. Behaviour for Learning - Catching Them Being Good
      89. Rules of Learning
      90. Hook and 'WIIFM'
      91. Pupil Voice
      92. Involving Parents
      93. Teaching and Learning Development
      94. Encouraging Self-Esteem - Basis
      95. Thinking Skills (Blooming Children)
      96. Seeing Things Differently (1)
      97. Seeing Things Differently (2)
      98. Learning Environment
      99. Challenging Disadvantage.
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