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Worth a thousand words : using graphic novels to teach visual and verbal literacy / Meryl J. Jaffe and Talia Hurwich.
Bibliographic Record Display
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Title:Worth a thousand words : using graphic novels to teach visual and verbal literacy / Meryl J. Jaffe and Talia Hurwich.
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Variant Title:Using graphic novels to teach visual and verbal literacy
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Author/Creator:Jaffe, Meryl, author.
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Other Contributors/Collections:Hurwich, Talia, author.
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Published/Created:San Francisco, CA : Jossey-Bass, A Wiley Brand, [2019]
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Holdings
Holdings Record Display
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Location:EDUCATION LIBRARY stacksWhere is this?
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Call Number: LB1044.9.C59 J35 2019
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Number of Items:1
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Status:Available
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Location:EDUCATION LIBRARY stacksWhere is this?
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Library of Congress Subjects:Graphic novels in education.
Visual literacy--Study and teaching.
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Edition:First edition.
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Description:xii, 163 pages ; 24 cm
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Summary:"While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further."--Publisher's description.
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Notes:Includes bibliographical references and index.
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ISBN:9781119394327 paperback
1119394325 paperback
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Contents:Machine generated contents note: 1. Graphic Novels: Fears and Facts
Fears
Facts
How and Where to Find Graphic Novels
Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula
2. Why Use Graphic Novels? Why Now?
Graphic Novels Improve and Enhance Teaching Methods
Graphic Novels Motivate All Kinds of Readers and Learners
Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them
References
3. Foundational Skills in Graphic Novels, Part 1: Reading Pictures
Visual Literacy: Teaching How to Critically Read an Image
This Assessment: Understanding What to Expect Developmentally
Teaching Visual Literacy Skills to Your Students
Moving On
4. Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels
Anatomy of a Graphic Novel: Panels
Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons
Gutters
Putting This All Together and Taking a Page for a Spin
Taking These Basics Further
5. Motivation
Getting to Know Your Students
Are Your Students Comfortable Taking Risks?
Are Your Students Artistic?
Leveraging Collaboration and Group Work
Leveraging Student Affinities
6. Using Graphic Novels to Teach Reading
Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum
Using Graphic Novels for Reading Instruction
Graphic Novels and Literary Devices
Graphic Novels and Character Development
7. Graphic Novels and the Writing Process
Using Graphic Novels to Teach Writing Prose Fiction
Using Graphic Novels to Teach Writing Prose Nonfiction
Writing Graphic Novels
8. Graphic Novels and Content-Area Curriculum
Reasons for Using Graphic Novels in Your Math Classroom
Reasons for Using Graphic Novels in Your Social Studies Classroom
Reasons for Using Graphic Novels in Your Science Classroom
9. Final Words
Where We've Come From
Where We're Heading
Where We May Continue Together
For Making Comics and Graphic Novels
For Creating Storyboards
Additional Links and Resources.